"The Twilight of Our
Hallowed Union"

Part 1 :
Introductory Interview

Part 1: Introductory Interview

Brian, for this introductory installment I have a few general questions for you before we address specific volumes. Let’s start at the top – what was the genesis for DMZ?

This is probably the most-asked question, in interviews, at conventions and signings, and you might think by now that if I hadn’t thought up a genuine answer that I would have at least invented a fake one... but no. I don’t know where it came from exactly. Well, a big part of it has to be the point of time in history... this was 2003, post-9/11, post-invasion of Iraq, and I was packing up my life to leave NYC for San Francisco. So I had war, politics, and my home city very much on my mind.

But how it all came together the way it did? Not sure. Once I was in SF, I did a bunch of artwork for WARTIME, which is what DMZ was originally called, as well as a map image that was an early draft of what became DMZ #1, page 1, panel 1. I had it in my mind that WARTIME was going to be a b/w, five-issue mini-series in much the same way that Paul Pope’s Vertigo projects were, although I was not in contact with Vertigo at that point. But I knew this was an “important” project for me, a return to a CHANNEL ZERO-esque point of view, and I kept slowly molding it during my time in SF.

I hated living in San Francisco, I’ll add. I loved visiting it, I had a lot of friends there, and I really believed that I would be happy living there. I’m sure there were many reasons why I only lasted 18 months, but a big part of it was just not being ready to have left NYC after all, and I think that homesick feeling fueled both DMZ and LOCAL.

The reference to LOCAL and the homesick aspect is interesting; part of me always felt like DMZ had spun out of a lost issue of LOCAL featuring Matty or Zee in New York City, something you realized had more potential than a single. Do you recall how exactly you pitched it?

I do. I kept all the old drafts. It had nothing to do with LOCAL... that book had everything to do with DEMO and as such was more of a format experiment/refinement in its origins than anything else. I’m pretty sure DMZ came first. The basic idea for DMZ came even before DEMO started shipping in late 2003.

LOCAL and DMZ are miles apart in terms of the parts of my brain they occupy. Polar opposite books and polar opposite in how I approached writing them. With DMZ, I wasn’t trying to innovate anything... I was trying to write what I always felt was a pretty commercial monthly comic. LOCAL, in pitch form, looked like the perfect example of a totally non-commercial comic book series.

You did a great Vertigo blog post about titling a Northlanders arc called “The Plague Widow.” Was there a similar process for this series or was it always going to be called DMZ?

WARTIME became DMZ simply because around the same time Vertigo had published a BOOKS OF MAGIC miniseries subtitled “Life During Wartime,” and no one involved, myself included, wanted to use the same phrase. So I was tasked with coming up with a new title. I just dug back into my sent emails from 2005 and found this, which I sent to my editor Will Dennis. We immediately decided DMZ was the one:

-EMBEDDED - you mentioned this once. I think it’s a powerful word, and a word that has come to mean something in everyone's mind, so I think in that way it’s a good choice. Downsides: already several books with that name about the Iraq war, and Matty isn't technically embedded (although pretty close to it)
-DMZ - also a word that immediately plants images in your head. I like short titles with impact. DMZ - huge letters across the top. I tried to make it tie in with New York a little bit, like DMZ NYC, DMZ, NY, but nothing seems to work. Haha, how about DMZ, 10012? (yeah, that’s a joke)
-NO MAN’S LAND - also the name of an award-winning foreign film a couple years ago about the Serb-Croat war. Conflict there?
- too much like that baseball film, but something suggesting that Matty's new at this.
- something suggesting the time Matty is on the ground. Might be bad lest the series run less than 3 years. :)
- too close to Wartime?

You’re a meticulous career planner, was DMZ part of a larger strategy in your career portfolio?

Thanks for noting my career planning! I do that, at times to the annoyance of others, like editors, but I defend it because so far, knock on wood, I’ve made the right choices. Anyway, working for Vertigo was a career choice since day one, literally back in college in 1995 when I decided making comics was for me. But DMZ wasn’t what I first pitched. I was holding on to that idea for myself... I was afraid to give it over to the DC Comics “machine,” whatever that might have meant to me at the time. A loss of control, maybe. So I pitched him (Will Dennis) THE TOURIST and SUPERMARKET and a few other things but nothing was working for them. Finally I wised up and emailed in DMZ and that was that.

It was a good lesson learned, which is to always present your best idea, to never hold the best back.

I’m curious how much of Brian Wood exists in lead character Matty Roth?

Ugh, not too much, I hope. Matty is pretty fictional overall, but there are aspects to his appearance, his back story, and his general loser vibe that I did filch from a guy I worked with once, and that’s about all I’ll say about that so I don’t out that person.

I think there is something to Matty’s journey of sort of figuring himself out that I can relate to. Moving to the city as a young guy, bouncing around from influence to influence, not really knowing who you are. Screwing up. I did that. But so did everyone else, though, which is why he’s a character that a lot of people loathe. They see their own fuck-ups in him. Same with Megan in LOCAL.

I think that’s more where I was going with that question. It probably was more subconscious, but it always seemed to me that as Matty was being dropped into the unfamiliar world of the DMZ, there was some parity with you being dropped into your first ongoing series at Vertigo, both fleshing out an evolving identity. Matty and Brian, both 5 letters, Roth and Wood, both 4 letters, am I reaching with this last bit? Haha!

Probably! Roth was literally picked at random in a pinch... I remember needing a last name and scanning the bookshelves lining my office walls, finally resting on a copy of “Goodbye, Columbus” by Philip Roth.

As far as being dropped into an ongoing series, yeah, there may be something there. That was a pretty intimidating thing, especially since I went in with all the intention in the world of doing a little mini-series and staying out of the way of the big boys. Suddenly I’m being asked to plan my series out to the three and four year mark, and just trusting in myself and my editor that I’d be able to pull it off as I went. And no, that doesn’t make my editor a stand-in for Zee!

Warren Ellis once referred to DMZ as “political sci-fi.” Is that accurate?

I wouldn’t have used the word “sci-fi,” but I know what Warren means and I find that flattering. I’ve used that term a few times myself. I’ve also called it a war drama and a political action-adventure. Depends on the context. Any story that runs for six years and some 1500 pages is bound to fit into several different labels.

I know you don’t do a lot of self-analysis, but do you consider DMZ dystopian or post-apocalyptic? How do you describe it in genre terms?

I’d call it “war” before I would use either of those terms. I called CHANNEL ZERO dystopian so the same might apply to DMZ, but there’s a problem with all of this that largely exists in my own head, which is, to me, DMZ is not set in the future. I mean, technically it is and most readers would say it is, but one of the “tricks” I use in writing it is to pretend like it’s not, to never write anything that couldn’t happen or exist right now (with the exception of a few bits of military technology). I never want to lose the relevancy of the story by making it too “future.”

An example of that is I tend to give Matty an older model film camera, rather than some cutting edge digital thing or the DMZ version of Spider Jerusalem’s camera-glasses.

Tell us how 9/11 impacted you and the creation of DMZ.

I find this a funny question... not funny ha-ha, but funny weird, since it’s true that 9/11 affected the creation of DMZ absolutely, that the book could not have existed without the event and what kind of world we're living in as a result, but whatever thought processes that are involved with that must have happened almost entirely in my subconscious. At no point did I sit down and say, okay, now is the time I craft my response to 9/11 in comics form, or anything like that, and early on I would try to downplay the connection to avoid the book being mis-categorized as a reaction piece or merely an anti-war rant. But yeah, there’s an obvious and undeniable connection.

How did Riccardo become involved with the series?

It was as simple and as boring a thing as finding his work in a stack of portfolios in [editor] Will Dennis' office. Will had made, and still makes, trips overseas to conventions and collects samples from artists for that very reason. This is also how I "found" Davide Gianfelice for Northlanders too. I liked the look of Riccardo's work, which was European in tone but would occasionally blend in other stuff like manga speed lines. But what clinched it, in the end, was that he drew a couple "fake" DMZ pages, some unscripted pages he made up based on, I assume, a description of what the series was about. Check them out, here and here. I think a combination of the strength of the work and the initiative of doing that without being asked made him the one.

You’re not known as a big “co-writer” type, so how collaborative is it, how much input does Riccardo provide into the design and direction of the series?

Story-wise, the direction is purely mine. It's true that I am not a co-writer type. I have zero interest in brainstorming with anyone on my work, be it another writer, an artist, an editor... unless it was deliberately planned from the start (I've said in recent interviews I had this idea to work on a book with David Lapham as a co-writer). But DMZ is so specifically me in concept, and developed by me in detail before we even started looking at artists; it's stayed that way.

BUT, this is not the same as me giving the artist freedom, or leeway, or leaving the design work up to them. Riccardo designed all the characters in the book. I had done a couple little drawings of Matty, but Riccardo designed him the way he wanted. And in the same way that I like to be left alone to write, I try and leave the artist alone to do their thing. I try to limit my changes to the art to one instance per issue (usually a zoom or an angle change). So as we've progressed with the series, Riccardo's really put his visual stamp on the book in a huge way. The book is co-copyright him in the legal sense, and he's the co-owner in a very tangible sense as well. I love the guy, he's given 6 years of his life to this project, a real leap of faith for a guy who had never worked for on something this long before.

You provided cover art for the first 34 issues; what can you share regarding your cover process?

I flew by the seat of my pants most of the time. I’m an illustrator in the sense that that’s what I went to school for, but since I wrapped up CHANNEL ZERO in 1998, I barely drew anything. Maybe a dozen pieces a year, and I am not very fast or very versatile. The DMZ covers are what I do best, and I did them the only way I knew how.

I say all that because an illustrator needs to be able to adjust and adapt and take notes and revise the work to fit the criteria of the job – all things I don’t do well. So at times when my covers would be rejected by people at DC, for whatever reason, it was always a real struggle for me to accommodate what they wanted. I was really ready to be done by #34, and I think the book is much stronger with JP Leon taking over that role. I do enjoy making the covers for the trades, though.

How was the transition to John Paul Leon for issue 35 and beyond?

It was fine. He’s incredibly talented, and like I said, it made the book better overall. I think I remember him telling me he felt awkward at first, stepping into a job where he had to follow 34 covers that, for better or worse, were very unique in their execution... but I asked for JP to take over for JP’s style, not for a version of what I do.

You also did some of the interior art for those early issues, right?

I did a few pages in each of the first five issues, and then I did all of #12. It was a cool experiment but never really gelled the way I think everyone thought it would. Time was also a factor for me... I was starting to pitch NORTHLANDERS, LOCAL was struggling schedule-wise, and I decided it was better for me to spend my time on the writing and let Riccardo have those couple pages instead.

You crafted the DMZ title logo, what can you share about that piece of the business?

From 1999-2003, I worked as a designer for Rockstar Games, and in that role I created dozens of logos and hundreds or possibly thousands of logo variations, and for me this was easy. I whipped up a sheet of DMZ logos for Will Dennis in what was probably an hour and sent it over. We picked one, easy, much like picking the title “DMZ” (by contrast, the NORTHLANDERS logo was a huge, drawn out struggle).

What’s the reception been like for the series from your perspective?

More than anyone expected. I talk about this with my editor from time to time. No offense intended to anyone, but who would have thought it would have lasted six years? Or even two years? That it would be translated into seven-plus languages and I’d be flown around the world to talk about it? (There was a brief minute some years back when a massive Japanese publisher wanted to host Riccardo and me for a few months while we produced new, original DMZ for that audience.) So on one hand it’s humbling and confusing and as hard as everyone’s worked, there have been many other Vertigo books where everyone worked just as hard and their books didn’t survive. So, yeah, humbling and very gratifying.

One reaction I thought we would get more of and barely got any was from people accusing me of being anti-American or something like that. I thought for sure someone from the other end of the political spectrum would have some comments for me, but ...nothing. Not sure if I’m happy about that or disappointed, to be honest.

Yeah, this was actually one of my follow up questions, no attacks from the Right Wing? I swear I remember reading a review that used the terms “liberal fantasy” around the first time we meet Soames and The Ghosts of Central Park, but I couldn’t find it again to cite it. Do you think it’s just not on the radar screen of the people “from the other end of the political spectrum?” Should I send the first trade to Glenn Beck so we can get some real controversy going? Ha!

My theory about this comes simply down to the timing of the book’s release. It was pitched and accepted during the pretty intense first year of the Iraq invasion, and I grimly remember joking with my editor that, man, we better get this book going quick, in case the war ends before we solicit in Previews. This was early 2004. The book arrived in stores in November of 2005 and I really feel that public opinion had shifted to the point where most people had stopped being so rah-rah pro-war and any anti-war messages in the book were falling on receptive ears.

Or maybe it’s just not that controversial? It got full page write-ups in The New York Times, The Chicago Sun-Times, The Independent, etc., so clearly it passed in front of a lot of people’s eyeballs, so if there is to be any drama it would have happened already. The worst I get is snarky stuff like “liberal fantasy” like you said, from the comic book reader-reviewer community.

end part 1

linked images and early logo mockups for DMZ, courtesy Brian Wood.

Justin Giampaoli
Thirteen Minutes
ABOUT:Justin Giampaoli has written and published several mini-comics, including The Mercy Killing, Silicon Valley Blues, and Blood Orange, but is primarily known as a critic. He’s written reviews for award-winning retailer Hijinx Comics, was a Contributing Writer at Savant Magazine, and hosted a Southern California Newspaper column called Sequential Essentials. Currently, he reviews mini-comics and small press titles as the Senior Reviewer at Poopsheet Foundation and blogs frequently about more mainstream offerings at his own 13 Minutes. Live From The DMZ is the “official unofficial” site dedicated to DMZ through the final year of publication and beyond.


Brian Wood, writer, creator
Riccardo Burchielli, artist, creator
John Paul Leon, cover artist
Jeromy Cox, colorist
Jared K. Fletcher, letterer
John J Hill, Amelia Grohman, design
DC Comics/Vertigo, publishers


DMZ is © Brian Wood and Riccardo Burchielli.
All rights reserved.
Vertigo Comics, all related characters, their distinctive likenesses and related indicia are trademarks of DC Comics. The stories, incidents, and characters depicted within these pages are entirely fictional.

All original website content is © Justin Giampaoli